more studio 397 tracks (and conversions done by the mod makers of some of the best tracks available for Assetto Corsa) performance improvements to align it with it's peer simulators (it currently performs the worst from all with triple screens) I am prepared, have done a fresh install and have thrown out ANY mods and content I don't use, so what remains is a pristine GT3 racing simulator. I am so looking forward to rF2 becoming one of the top contenders of choice for serious GT racing. Just in case you missed it earlier, don't forget to check out our interview with Offermans of Studio 397 about the DLC, future developments, rain and all things rF2 past and present. Fixed black artifact appearing in cockpit.Adjusted LOD distances for better performance.Fixed spokes sorting in front of debris/smoke.Other notable changes include some new animation around backfires for all five cars and other visual tweaks, which can be read in the changelog below: Notable for the improved damage model that came as part of an update alongside the DLC drop, the developers have put in some further work to refine the sensitivity to contact with other cars and their surroundings, hopefully bringing the reaction of the latest damage model closer to where the studio feels is appropriate in what is a very much improved aspect of the simulation. The main focus of the update would around improving the framerate hit when using these cars in comparison to older content, however Studio 397 have managed to sneak in a few nice updates and improvements to the cars alongside this much requested FPS boost. The new update comes just seven days after the very first rFactor 2 paid DLC was releasedto the public via the Steam network, and impacts all five cars of this latest GT3 themed DLC offering for rFactor 2. Studio 397 have deployed a first update to the recently released GT3 Power Pack that brings some new features and improved performance in game.
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